Last edited by Daitaur
Monday, May 4, 2020 | History

3 edition of Multiple perspectives on problem solving and learning in the digital age found in the catalog.

Multiple perspectives on problem solving and learning in the digital age

Dirk Ifenthaler

Multiple perspectives on problem solving and learning in the digital age

  • 171 Want to read
  • 36 Currently reading

Published by Springer in New York .
Written in English

    Subjects:
  • Congresses,
  • Problem solving,
  • Learning,
  • Educational technology

  • Edition Notes

    StatementDirk Ifenthaler ... [et al.], editors
    Classifications
    LC ClassificationsLB1028.3 .M89 2011
    The Physical Object
    Paginationxix, 398 p. :
    Number of Pages398
    ID Numbers
    Open LibraryOL25080258M
    ISBN 101441976116, 1441976124
    ISBN 109781441976116, 9781441976123
    LC Control Number2011377863
    OCLC/WorldCa662409451

    MOOC-Ed is a project of the Friday Institute for Educational Innovation at the NC State College of Education. Built on research-based models of effective professional development, professional learning communities, and online communities of practice, MOOC-Ed courses focus on authentic, project-based learning, collaboration, and peer-supported learning, rather than tests and . 4 Perspectives on Deeper Learning. This chapter returns to the discussion begun in Chapter 2 about the nature of deeper learning and 21st century skills. It opens with an introduction that includes a brief discussion of the goals of deeper learning and a brief discussion of the history of theory and research on transfer.


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Multiple perspectives on problem solving and learning in the digital age by Dirk Ifenthaler Download PDF EPUB FB2

The perspectives represented in Multiple Perspectives on Problem-Solving and Learning in the Digital Age include instructional design, cognition, assessment, schooling/teaching, and virtual environments, with emphasis on technologies that not only promote problem-solving, but also address new problems created by rapidly changing technology.

Multiple Perspectives on Problem-Solving and Learning in the Digital Age re-draws the boundaries of curriculum design and distributed knowledge. This volume will be a welcome addition to education libraries, and a forward-looking Multiple perspectives on problem solving and learning in the digital age book for academics and professionals in the field of technology integration in learning and : $ Learning to solve problems in the digital age: introduction / J.

Michael Spector and Kinshuk --Investigating an online museum's information system / Asmidah Alwi and Elspeth McKay --MAPLET: a framework Multiple perspectives on problem solving and learning in the digital age book matching aimes, processes, learner expertise and technologies / Maree Gosper --Web-based learning objects in school education / Said.

Multiple Perspectives on Problem-Solving and Learning in the Digital Age re-draws the boundaries of curriculum design and distributed knowledge. This volume will be a welcome addition to education libraries, and a forward-looking reference for academics and professionals in the field of technology integration in learning and instruction.

Multiple Perspectives on Problem Solving and Learning in the Digital Age () View larger image By: Dirk Ifenthaler and J. Michael Spector and. Get this from a library. Multiple perspectives on problem solving and learning in the digital age.

[Dirk Ifenthaler;] -- This edited volume with selected expanded papers from CELDA (Cognition and Exploratory Learning in the Digital Age) addresses the main issues concerned with problem solving, evolving learning.

Read "Multiple Perspectives on Problem Solving and Learning in the Digital Age" by available from Rakuten Kobo. This edited volume with selected expanded papers from CELDA (Cognition and Exploratory Learning in the Digital Age) Brand: Springer New York. Multiple Perspectives on Problem Solving and Learning in the Digital Age / Edition 1 by Dirk Ifenthaler, J.

Michael Spector, Kinshuk, Pedro Isaias, Price: $ Teaching and Learning Mathematical Problem Solving: Multiple Research Perspectives [Silver, Edward A.] on *FREE* shipping on qualifying offers.

Teaching and Learning Mathematical Problem Solving: Multiple Research PerspectivesFormat: Paperback. Multiple Perspectives on Problem Solving and Learning in the Digital Age (Hardcover) Average rating: 0 out of 5 stars, based on 0 reviews Write a review Dirk Ifenthaler; Professor J Michael Spector; Kinshuk.

Multiple perspectives on problem solving and learning in the digital age Editor(s) Ifenthaler, Dirk Kinshuk, Isaias, Pedro Sampson, Demetrios G. Spector, J. Michael: Publication date Total pages Publisher Springer.

In the Information Age, problems look different. Information comes at us faster than ever before, and our ability to solve problems depends on us being able to make sense of and synthesize this information. We must also design new solutions using all available technology and tools.

Digital-age problem solving combines three key skills and concepts essential to understanding and Certificate Available: Yes. This form of testing though tends to be limited for assessing higher-level intellectual skills, such as complex problem-solving, creativity, and evaluation, and therefore less likely to be useful for developing or assessing many of the skills needed in a digital age.

Written Multiple perspectives on problem solving and learning in the digital age book or short answersCited by: 1. Problem-solving is, and should be, a very real part of the curriculum. It presupposes that students can take on some of the responsibility for their own learning and can take personal action to Multiple perspectives on problem solving and learning in the digital age book problems, resolve conflicts, discuss alternatives, and focus on thinking as.

Eseryel D., Ifenthaler D., Ge X. () Alternative Assessment Strategies for Complex Problem Solving in Game-Based Learning Environments. In: Ifenthaler D., Spector J., Kinshuk, Isaias P., Sampson D. (eds) Multiple Perspectives on Problem Solving and Learning in the Digital Age.

Springer, New York, NY. First Online 03 November Cited by: enology; Lifelong Learning/Adult Education Target groups Research D. Ifenthaler, Albert-Ludwigs-University, Freiburg, Germany; P. Isaias, Universidade Aberta, Lisboa, Portugal (Eds.) Multiple Perspectives on Problem Solving and Learning in the Digital Age This edited volume with selected expanded papers from CELDA (Cognition and Explor.

Learning, Problem Solving, and Mindtools is inspired by the substantial body of learning research by David H. Jonassen in the areas of mind tools and problem solving.

The focus of the volume is on educational technology, especially with regard to how new technologies have facilitated and supported problem solving and critical : Taylor And Francis.

Dirk Ifenthaler has 22 books on Goodreads with ratings. Dirk Ifenthaler’s most popular book is Digital Knowledge Maps in Education: Technology-Enhanc. Multiple Perspectives on Problem Solving and Learning in the Digital Age Author: Dirk Ifenthaler,J.

Michael Spector,Kinshuk,Pedro Isaias,Demetrios G. Sampson Publisher: Springer Science & Business Media. Introduction to Problem Solving in the Information Age Page 6 Preface "What is written without effort is in general read without pleasure." (Samuel Johnson) "In short, learning is the process by which novices become experts.

" (John T. Bruer) This short book provides an overview of a large and complex field—problem solving andFile Size: 1MB. Book Title. Multiple Perspectives on Problem Solving and Learning in the Digital AgeAuthor: Lynne Schrum, Lyndsie M. Galizio, Mary C.

English, Patrick Ledesma. Highlighting Perspectives Multiple for sale today. We focus on a very broad group at an array of prices. Multiple Perspectives In Risk And Risk Management Hardcover Book Free Shipping. $ $ Multiple Perspectives On Difficulties In.

"This well-written book skillfully introduces the readers to the history of family problem solving. The range and quality of content in the book is vast and comprehensive. Strength lies within the detailed review of the literature. Readers seeking a wealth of information in a single volume may find this text a useful educational and research tool.

PDF-Ebook: The ultimate aim of this book is to identify the Murad Jurdak Learning and Teaching Real World Problem Solving in School Mathematics A Multiple-Perspective Framework for Crossing the Boundary – World of Digitals. Multiple Perspectives on Mathematics Teaching and Learning offers a collection of chapters that take a new look at mathematics education.

Leading authors, such as Deborah Ball, Paul Cobb, Jim Greeno, Stephen Lerman, and Michael Apple, draw from a range of perspectives in their analyses of mathematics teaching and learning. They address such practical problems as: the.

Alternative assessment strategies for complex problem solving in game-based learning environments Author(s) Eseryel, Deniz Ifenthaler, Dirk Ge, Xun: Title of book Multiple perspectives on problem solving and learning in the digital age Editor(s) Ifenthaler, Dirk Spector, J. Rather than simply outlining the classical and modern theories of learning, this widely adopted text brings the material to life through case studies that engage students in debates about what really happens in classrooms.

Students are encouraged to test the strengths and weaknesses of each theory so that, ultimately, they will learn to formulate their own philosophies of teaching and.

A Comparison of Two Theories of Learning -- Behaviorism and Constructivism as applied to the research how to design instruction and develop curriculum that will promote student learning in a digital, culturally and linguistically diverse society.

problem solving, and collaboration with others. Rather than a dispenser of knowledge, the. Beyond Constructivism: Models and Modeling Perspectives on Mathematics Problem Solving, Learning, and Teaching features an innovative Web site housing online appendices for each chapter, designed to supplement the print chapters with digital resources that include example problems, relevant research tools and video clips, as well as transcripts.

Digital learning games have become a reference point in the educational field, in terms of positive effect of their use on learning and motivation [1,2].However, why they are used in education is an interesting issue to be investigated from a broad perspective including, on one hand, the psychological processes underlying learning and, on the other, the potential new technologies Author: Orazio Miglino, Michela Ponticorvo, Luigia Simona Sica.

A significant problem for the early childhood education and care sector is how parents, services and policy are likely to understand the concept of digital play in the digital age.

This is an issue because play is frequently promoted to parents as beneficial for children's learning. New Approaches to Teaching and Learning in the Digital Age 4) Evaluative Dimensions of Learning: RECURSIVE FEEDBACK€ € A new generation of assessment systems, including continuous machine-mediated human assessment from multiple perspectives (peers, self, teacher, parents, invited experts, etc.) and machine feedback (selected and supply response.

Creative problem solving (CPS) is a way of solving problems or identifying opportunities when conventional thinking has failed. It encourages you to find fresh perspectives and come up with innovative solutions, so that you can formulate a plan to.

Much of the early research on human problem solving concentrated on general problem-solving skills and used puzzle problems and highly structured tasks with a dearth of semantic content, such as the "Towers of Hanoi" or "Missionaries and Cannibals" problems.

More recent research, however, has focused on problem-solving behavior in semantically. When learning math and engineering as an adult, I began by using the same strategy I’d used to learn language. I’d look at an equation, to take a very simple example, Newton’s second law of f = ma.

I practiced feeling what each of the letters meant— f for force was a push, m for mass was a kind of weighty resistance to my push, and a. The New Digital Age: Reshaping the Future of People, Nations and Business by Eric Schmidt and Jared Cohen is an interesting read about technology and how it shapes our future.

The book starts off by stressing the importance of connectivity /5(). This question requires the examinee to demonstrate knowledge of learning processes for young children, including the role of play in developing problem-solving skills.

In this activity, the teacher is helping the child construct the knowledge needed to solve the problem of how to avoid spilling sand when trying to fill a container. Problem Solving in a Digital-Age: Tackling Real-World Problems STEM integration is critical for developing the knowledge and skills our students, businesses, and communities desire and deserve.

Critical thinking, creativity, and innovation are both goals and outcomes of educational practices that promote a transdisciplinary approach to STEM.

Creative problem solving, collaboration, and technology fluency are core skills requisite of any nation's workforce that strives to be competitive in the 21st Century. Teaching these types of skills is an economic imperative, and assessment is a fundamental component of any pedagogical program.

Yet, measurement of these skills is complex due to the interacting factors associated Cited by:   Learning, Problem Solving, and Mindtools is inspired by the substantial body of learning research by David H.

Jonassen in the areas of mind tools and problem solving. The focus of the volume is on educational technology, especially with regard to how new technologies have facilitated and supported problem solving and critical :.

ASCD Customer Service. Phone Monday through Friday a.m p.m. ASCD () Address North Beauregard St. Alexandria, VA   The skills needed in a digital age Figure Using social media for communication is an essential skill for a digital age. Knowledge involves two strongly inter-linked but different components: content and skills.

Content includes facts, ideas, principles, evidence, and descriptions of processes or : A.W. (Tony) Bates.Assessment in game-based learning Part 1 & ebook - Panels Multiple perspectives on problem solving and learning in. the digital age (pp. –). New Y ork.